Jude's Library

Caraval (Caraval, #1)

by Stephanie Garber

Beloved

★★★★★
General Collection
I read this book three years ago, and I had forgotten just how much I enjoyed it. Justice for Scarlett, every single person in this book is actively plotting against her, especially her own sister.

Caraval is a magical competition that travels from place to place. As someone who has read The Night Circus, the parallels between the two are extremely apparent. The story follows two sisters, Scarlett and Tella, who decide to participate in Caraval to escape their abusive father on the small island of Trisda. When Tella is kidnapped by the mastermind behind Caraval, Legend, Scarlett must find her and win the game before any of the other contestants do. Along the way, she is assisted by Julian, the mysterious sailor who brought them to Caraval.

While I do love this book, my biggest gripe is that many of its elements are watered down by the presence of magic. Nothing is ever fully explained; we simply know that magic exists and can work in whatever way is most convenient for the plot. This is especially noticeable in the ending, where nearly every conflict is resolved through magic, making much of the book's tension feel inconsequential in retrospect.

As for the prose, Stephanie Garber writes in a way that completely draws you in. Throughout the entire book, you feel as though you are playing the game alongside Scarlett. I know many readers dislike the overly ornate prose, but I thoroughly enjoy Garber's embellished writing style. Her books feel magical and adventurous, and I enjoy the nonsensical metaphors and vivid imagery that enhance the sensory experience of the story.

After rereading Caraval, I remembered why I enjoyed it so much in the first place. Despite my criticisms, I would still encourage readers who enjoy fantasy and magical competitions to give this book a try.
J
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